There is no verified universal settings fix for low cavern frame rates on PC. Start by checking your hardware against the full game's requirements, applying the update available for your storefront, and comparing the same cavern section before and after one reversible settings change. Steam 1.0.9 is the confirmed full-game baseline, but it is not proof that every cavern performance problem has been fixed.
Launch-period PC feedback mentions later-game slowdown. A separate review describes severe final-level drops on Xbox Series X; that is a console observation, not a PC benchmark or proof of how your GPU will perform. No tested frame-rate gains, optimal preset, or hardware-specific cavern benchmark is established here.
Compare the full-game PC requirements
Use the full game's requirements, rather than a demo result, as your initial reference. A machine meeting a minimum specification is not a guarantee of a locked frame rate in every area.
| Component | Minimum | Recommended |
|---|---|---|
| Operating system | Windows 10 | Windows 11 |
| Processor | Intel Core i5-6400 / AMD Ryzen 3 1200 | Intel Core i3-10100F / AMD Ryzen 3 3100 |
| Memory | 6 GB RAM | 12 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 2GB / AMD Radeon RX 560 2GB | NVIDIA GeForce RTX 2080 / AMD Radeon RX 6800XT |
| DirectX | Version 11 | Version 12 |
| Storage | 25 GB available space | 25 GB available space |
A 64-bit processor and operating system are required. These specifications describe compatibility targets; they do not provide a measured resolution, quality preset, or minimum cavern frame rate for every listed card.
Do not interpret the DirectX rows as instructions to force a launch flag. The supplied information does not establish a tested renderer override or a preferred API for this specific slowdown.
Establish what kind of slowdown you have
Choose a short section where the problem occurs consistently. Note the chapter, nearest landmark, whether a pursuit is active, and whether the frame rate remains low after you stop moving the camera. Compare that with a quieter nearby area if you can reach one safely.
Separate a sustained low frame rate from a brief hitch at a transition. Also separate both from a collision problem where Jordan fails to grab a ledge. The symptoms can all disrupt parkour, but changing graphics settings is not established as a repair for a failed interaction or missing terrain.
If you already use a frame-rate display, record the actual range rather than describing the entire chapter as unplayable. If you do not, note the visible behavior without inventing a number. The aim is a repeatable comparison, not a benchmark claim.

Use this generator as a consistent location when reporting slowdown.
Try reversible changes one at a time
First make sure the full game has received the update available through the storefront you use. Steam 1.0.9 and the demo's 0.9.76 are separate builds. Epic and other PC distribution versions should not be assigned the Steam version number without confirmation.
Then use the graphics controls your installed build actually exposes. If resolution or quality can be reduced, change one setting, return to the same section, and compare. This is a diagnostic step: it can show whether reducing rendering demand affects your case, but it is not a tested Terrible Lizards preset recommendation.
Keep a record of the original value so the change is easy to undo. If the scene behaves the same, that result is useful; it means the attempted change did not resolve the observed problem. Do not stack several unrecorded changes and then attribute any improvement to a single option.
Close unrelated demanding applications if they are active, and check whether the problem occurs in a normal launch without additional overlays or third-party modifications. Again, these are general PC isolation steps, not established game-specific fixes. No unofficial injector, registry edit, or configuration-file tweak is required by the available evidence.
Protect progress while comparing attempts
Use a safe stationary area where possible. Repeatedly testing an unfamiliar jump during a chase combines movement errors with performance observations and can make the result difficult to interpret.
Be especially careful during a stuffed-animal delivery: dying loses the carried toy. A performance check that requires repeated risky traversal is easier to interpret outside that attempt. You can revisit levels for missed collectibles, so there is no need to turn a fragile delivery into an improvised hardware test.
No save deletion or full campaign restart is established as a frame-rate remedy. If an ordinary relaunch changes the behavior, record that result, but do not assume the same action will repair every later occurrence.
Report a persistent cavern problem precisely
Include the PC storefront, installed full-game version, CPU, GPU, RAM, resolution, and the settings you actually used. Give a reproducible location and describe whether the problem is sustained or a brief transition hitch. If a settings comparison changed the result, include both values and what you observed.
A short capture of the affected scene is more useful than borrowing a console review's frame-rate number. Retain the distinction between your measurements, individual launch feedback, and confirmed patch information. At present, neither a guaranteed cavern fix nor a tested optimal PC preset can be promised.