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Second Bronto Hunt Invisible Wall

Quick Answer

An invisible wall after falling rocks in the second Bronto hunt is a documented progression issue. The Steam full-game 1.

An invisible wall after falling rocks in the second Bronto hunt is a documented progression issue. The Steam full-game 1.0.9 patch, dated October 30, 2026, explicitly lists a fix for an invisible collider that could remain after boulders fell in that encounter.

If this matches your Steam checkpoint, update the full game and check the same passage again. The patch entry confirms a listed change; it does not guarantee that every affected save recovers or that the corresponding PS5, Xbox, and Epic builds contain the same fix. Those platforms' matching version numbers are unconfirmed here.

Match the Symptom to the Correct Encounter

The specific pattern is a blocked route after the boulders fall during the second Bronto hunt. Jordan appears unable to move through a passage even though the obstruction is not visibly a solid wall.

Keep the encounter and timing together when checking whether the patch applies. A locked door before completing a power objective is a different condition. So is falling through missing ground after a narrow rock gap, or an unresponsive Gift Shop lever after a death.

The first-chapter Gift Shop Brontosaurus sequence also contains destruction, but the patch's named second-hunt collider fix should not be treated as a universal repair for every Bronto-related blockage.

Brontosaurus head looming over a rocky cavern passage

Use the cavern setting to distinguish this pursuit from the museum encounter.

SymptomHow to classify it
Movement blocked after falling boulders in the second Bronto huntMatches the specific collider issue named in Steam 1.0.9
No ground loads beyond a narrow gap and Jordan fallsSeparate loading or out-of-bounds symptom
Gift Shop lighting control remains inactive after respawnSeparate first-chapter progression report
Gate remains closed while an electrical objective is unfinishedCheck the required objective before assuming a collider bug

Check the Installed Steam Full-Game Version

For Steam, verify that you are checking the released Terrible Lizards application, app 2920220. The free Demo is a separate app and has its own version history.

The relevant full-game patch is 1.0.9, not Demo 0.9.76. Updating the Demo does not update a released-game save, and a Demo walkthrough does not establish the state of this later full-game encounter.

After the full game has updated, return to the affected passage and observe whether the obstruction remains. Keep the objective and checkpoint the same when comparing the result. If the route is now accessible and the next objective advances, that is useful confirmation for your save; the patch announcement alone cannot supply that observation.

Patch 1.0.9 changelog naming the invisible collider after boulders in the second Bronto hunt

The fix names this encounter specifically; it does not establish console update parity.

If the Passage Is Still Blocked After Updating

Record what actually happens when you approach it. Can Jordan move and jump normally until reaching one boundary, or are controls inactive everywhere? Is the floor visible, and did the boulder event finish? Those distinctions help separate a collision obstruction from input lock or missing level geometry.

A checkpoint reload can be used to compare the restored encounter state, but no guaranteed reload procedure is established for this exact save condition. Note whether the boulders fall again and whether the same boundary remains after the reload.

Do not assume there is a hidden key, another fuse, or a special interaction with the invisible surface. The documented issue is a collider, not an undiscovered puzzle requirement. There is also no verified precise jump-over route or alternate tunnel that can be recommended here as a reliable bypass.

Keep Console and Epic Troubleshooting Separate

On PS5, Xbox, or Epic, check the installed application's own update information. Do not label it 1.0.9 merely because that number appears in the Steam announcement.

If your platform still reproduces the same boulder-related blockage, preserve the platform and build identifier in the report. An identical-looking symptom may be relevant to the same encounter, but it does not prove that the Steam patch has already reached that build or that it failed there.

The available information does not justify deleting your save or restarting the whole campaign as a required repair. Preserve the checkpoint and the details of the obstruction before choosing a costly replay.

Capture the Details Needed to Reproduce the Blockage

A useful report includes the platform, installed full-game version, current objective, and a short clip beginning before the boulders fall. Show the passage that looks open and Jordan being stopped at the boundary.

Also include whether you died before the blockage, whether it persists after loading the checkpoint, and whether the game has been updated since the save was created. These details describe the actual failure more clearly than “Bronto is bugged.”

The supported next step on Steam is to check the 1.0.9 fix against your installed full game. If the exact second-hunt passage still blocks progress, treat it as an unresolved reproduction and report that state. The listed patch fix is useful evidence about the intended correction, not a reason to claim a recovery you have not observed.