Use the note titles in your collection to identify what is missing, then check the matching chapter landmark below. This checklist covers ninety located notes, not a complete ninety-seven-note route: seven notes remain unlocated in the available collection information. No hidden-room route or invented title is supplied for that gap.
Pterry's Scrapbook is the note-collection objective. Audio tapes, amber specimens, and Paleo Pal talk boxes are different categories. Finding a recording in an office does not mean you have picked up the paper on a neighboring desk. You can revisit a level through Level Select, so one missing note does not require restarting the entire story.
Use the checklist without repeating every pickup
Compare names rather than only the number of items you remember seeing. Several notes concern the same person or worksite, and their locations can be separated by a long traversal. Record the title when you collect it and use a nearby fixed landmark, such as an office, generator, or train, to distinguish similar cavern spaces.
The entries follow chapter progression. Directions involving left or right use the stated approach, not an arbitrary view after wandering around the room. When a table gives a detour, locate its anchor before attempting the turn. The full-game Steam baseline is 1.0.9; these directions do not establish platform-specific checkpoint behavior.
Chapter 1: Twelve located notes
The first note is available before leaving the car. Later museum notes often sit beside routes used for required puzzles, while the gift shop has papers in several independent side areas.
| Note title | Search landmark and route |
|---|---|
| Letter from Mom | Inspect the passenger seat before getting out of the car. |
| Note from office manager | Check a desk inside the box office after unlocking it. |
| Letter from Dalton to Elena | Climb the box-office ladder; inspect beside the tent where the stuffed animal is found. |
| Note from mascot suit guy | Beyond the theater's No Entry door, turn right into the mascot-suit room; check its bench. |
| Dalton Journal Entry: Feb 27 1983 | On the upper exhibition path, cross the circular tree platforms. Before entering the wall opening, turn back toward the wooden crates at the end. |
| Note from Security Guard | Search inside the control room used for the exhibition switches. |
| Newspaper | After the control-room main switch, climb the next room's left side. From the tree slit, jump left and continue left to a box instead of vaulting right. |
| Dennis Merch Shrinkage | In the gift-shop store on the right, look behind the dividers near the counter recording. |
| Dalton Jr. Journal Entry: Sick Dennis | Enter the arcade on the left side of the gift-shop entrance; inspect a table upstairs. |
| Crumpled Flyer | Visit the bathrooms in the gift shop's far-left corner. Turn right inside and inspect a stall wall. |
| Letter from Elena to Dalton | Search a desk in the far-right office where Dalton's VHS recording advances the story. |
| Dalton Journal Entry: March 15 1981 | Check the basement used to retrieve the three floodlight fuses. |

Check the elevated museum routes for side detours as well as the main crossing.
Chapter 2: Twenty-three located notes
The opening hub, generator detours, long descent, and gondola approach each contain different papers. Do not treat a cleared office as proof that the following maintenance routes are clear.
| Note title | Search landmark and route |
|---|---|
| Comms System Relay Audit | From the starting stuffed animal, descend left. Turn right at the blue box and inspect the comms machine. |
| Dalton Journal Entry: Feb 3 1986 | In the opening area's right-side office, enter the small rear room and check the desk. |
| Power Saver Doors | Beside the red button introducing the timed Indy Doors in the opening area's left side. |
| Bone Vault Records | Pass through that timed door; inspect the corridor's left side beside the board. |
| Break Room | From the tree trunk used for the amber-sign jump, reach the next trunk, then take the right-hand path to its end and inspect the chair. |
| Stella's Journal Entry: Special Digsite | After both generators and the tower gate, look beneath the large dinosaur bones set into the wall; check the crate. |
| Eyes in the dark | Before the crane-arm swing, detour left across boxes, then swing toward the corner platform. |
| Adrenaline Junkie: Hired | Beyond the bar swing over water, take the left gap in the next area instead of climbing right; inspect the box. |
| Movable Platforms | After the Bronto chase's narrow squeeze, inspect beside the wall-mounted tools. |
| Digsite Report | Beyond the lift shaft, turn left at the large metal door into the equipment cave; check the left-hand tables. |
| Goo? | After balancing over electrified water, inspect the wooden walkway below the next well-lit cave's swing poles. |
| Outpost Report | On the table left of the comms machine used to speak with Stella. |
| Stella's Journal Entry: Jan 10 1989 | At the area with a Paleo Pal ahead, inspect the lit workstation on the right. |
| Note Left Behind | In the tall-pillar room, descend the right-hand wooden ramp and enter the small cave on the left. |
| Flooding? | After the wooden-beam climb, pass the boxes on the right and enter the small cave. |
| Note from The Broker to Dalton | Climb the right-hand wooden structure's ladder in the next open area. Circle the small building, climb the comms machine onto its roof, and enter through the roof hole. |
| Dalton Jr. Journal Entry: Mama's Gone | Beyond the hanging metal-box swing climb, look down after the next swing for a bed beneath wooden pallets. |
| Gondola Hater | After installing the lift-area fuse, climb the wooden structure's second floor and short ladder. Climb the left box and pass through the left gap. |
| Dalton Jr. Journal Entry: DJ's thoughts | After a swing breaks open a door, enter the room with the small creature; inspect the central table after it leaves. |
| Willy's message | After another Bronto encounter, follow the stopped conveyor and stairs; enter the building on the left and inspect its table. |
| Adrenaline Junkie: The End | Beyond that building's timed door and slide, jump left across the gap. Search the stone pillar behind the hanging red-lit wooden plank. |
| The Other Digsite | At the later Stella conversation, inspect the table beneath the wooden structure. |
| The Alpha Digsite | Circle the central rock pillar and climb to the dinosaur bones above that wooden structure. |

The wooden ladder is a landmark before the Broker note roof-entry detour.
Chapter 3: Twenty-seven located notes
This chapter repeatedly brings you past trains, containers, and power equipment. Match the specific landmark and the position in the route, especially before and after the Allo pursuits.
| Note title | Search landmark and route |
|---|---|
| Water Issues | Inside the gated area on the left near the chapter opening; inspect its table. |
| Evacuation Notice at Site 4B | Search the area where the new dinosaur's introduction cutscene occurs. |
| Substance Field Report: Elastic | At the first bouncy-goo area, check the lab tables on the right. |
| Memo to DC | After the first goo-platform section, inspect the equipment area with the dinosaur billboard. |
| Fishing in the caves | Before crossing the water beyond that equipment area, drop right toward boxes and barrels. |
| PROMOTED! ...Oh wait. | Beyond the timed door, bounce upward. Check around the boxes on the left as you land. |
| The auditor | Move the train to expose the goo, cross with it, then climb over the blue boxes on the right. |
| Motherlode Discovery | At the next train, inspect the table beneath the platform with metal stairs. |
| A note from The Broker | In the large restore-power area, climb to the tall beam-supported building and inspect its small rear room. |
| Dalton's memo to the digsite | After blasting the metal door, pass through the opening and inspect the route directly ahead. |
| A letter home | After moving the train and crossing the upper catwalks, enter the red building of the next two structures; check its upper floor. |
| Hastily written note | Enter the red-lit tunnel left of those buildings and inspect the ground. |
| We're on the menu | Take the route right of that tunnel and inspect the overturned box. |
| The Allo has rules | After the first escape and fall through a wooden floor, look down toward the wooden box below. |
| Water never plays nice, does it? | After the second escape, emerge from the small hole and check the table on the left. |
| Substance Expansion | After the flooding chase, search the boxes on the right. |
| Best way to go | Cross the next stream, turn right, and drop below the red billboard. |
| Substance Field Report: Adhesion | When the wall-running objective begins after the red-lit hanging wall, inspect the table on the right. |
| Trains | After the train-cart area, leave the tunnel and check the toolbox on the left. |
| Dalton's Journal Entry: Paranoid | Descend the stairs right of that toolbox and follow the metal catwalk to its end. |
| Site Phoenix | In the key building's small rear room near the locked small gate. |
| The optimist | Beyond the next blasted metal door, inspect the crate left of the generator. |
| No more music | After the rising platform and broken bridge, enter the wooden structure. From the yellow-cloth ledge, continue past the generator and over boxes. |
| Dalton's letter goodbye | After Dalton's belongings, drop into the flashing-light cave and follow the left side near the blood trail. |
| Demon Cave Monsters | At the far side of the large power-restoration area, enter the gated section with fog lights and a generator. |
| Motherlode Mobilization | Climb boxes in that gated section to the roof. Take the left wall run to the wall fusebox; inspect the adjacent table. |
| Motherlode Blasting | In the later large underground area's metal structure, go downstairs instead of following the upward route; inspect the box. |

Use the displayed title to distinguish this Chapter 3 note from nearby records.
Chapter 4: Twenty-eight located notes
The final chapter's camp has many similar tents. Use the car ramp, central gated area, lift shaft, and named caverns to keep the searches distinct. Weapon-related note titles are story labels and do not imply a conventional combat loadout.
| Note title | Search landmark and route |
|---|---|
| It's everywhere | On wooden planks to the left after the opening chase. |
| Dr. Jane Hicks: Research Report | In the first tent on the left in the following camp. |
| Missing man | In the tent left of the projector in that camp. |
| Been through it | On the table beside the counterweight-lowering button. |
| Hybrid survivor | After the yellow-grab-point wall climb, enter the hole right of the generator. Climb left on the far side and look down. |
| Tommy Guns | In the next small camp along the main route. |
| Shooting at ghosts | On the right immediately after sliding down beyond that camp. |
| Sustained volume of Fire | After meeting the boy, swing right and inspect the right-hand side. |
| Hunting Commies | In the large claw-related area, take the stairs outside the claw room toward the recorder; inspect the box. |
| Soldier's letter home | In the right-hand tent of the camp reached after the next chase. |
| Missing fossils | In the tent on the right after a later goo bounce; check the table. |
| Dinosaurs!?!? | Behind the sandbags immediately beyond the tight crawl tunnel. |
| Patriotism | Inside the car on the wooden ramp in the large car-and-tent area. |
| Sitewide Memo | In the tent left of that car. |
| Don't eat it | In the next tent along from Sitewide Memo. |
| Evacuation plans | On a table beside the large lift shaft. |
| It's Commander Ridgewater | In the tent at the end of the upper covered area. Reach that area by following left around the central enclosure, then taking the ramp up on the left. |
| Personnel clash | Return down that ramp and turn left into the tent area; inspect the covered tables. |
| Material analysis | In the corner tent to the right of those tables; circle around to its entrance. |
| The special light | Descend into the central gated area and go right to DJ's scene; search the corner of his tent. |
| Uh oh | Follow the outer walls counterclockwise to the first objective switch; inspect the tent on its left. |
| A mutiny | In Cavern A, climb the wall and turn left toward a table beneath a small tent. |
| To-do list | On the table beside Cavern A's dynamite. |
| Mission orders | On the third wooden platform during the early Cavern B climb. |
| We need the lights! | Climb the goo spires using the left-side wall run; search the tent along the ascent. |
| Fellows' last words | Beside the keys in Cavern B. |
| Murderer in the camps? | After the key-retrieval chase ends, go left through the goo strands; inspect the small box. |
| Ground Zero | After kicking the dinosaur off the cliff, turn back into the tent on the left; search beside the final Dr. Crane recording. |
When none of the listed titles matches your missing entry
The seven unlocated notes are a real limit of this route. Do not assume every remaining gap is a pickup failure or that the last note must be hidden beside the final exit. Check the titles you already have, replay the relevant chapter for a known missing entry, and keep any genuinely unmatched gap separate from the ninety entries above.
A complete story run does not establish a complete scrapbook. Conversely, a missing achievement is not enough by itself to identify a broken collectible. Preserve your current collection state and compare actual note names before repeating an entire chapter or replacing your save.