Yes. Use Level Select on the main menu to revisit a level and collect missed items. You do not need to restart the entire four-level story because you overlooked an amber sample, audio tape, or note. The important exception in how you plan the replay is the stuffed-animal task: each toy must be carried to its pedestal without dying, and death loses the carried toy.
This concerns the full game's collectible cleanup. It is separate from the demo's Story Demo and Gameplay Demo unlocks, and separate from New Game Plus modifiers. Choosing a level to revisit is a way to return to a location; it does not turn a failed toy delivery into a completed placement.
Start a focused cleanup visit
Before entering Level Select, identify the category and item you are missing. A named note or numbered amber specimen gives you a specific route to follow. Replaying the correct chapter is more useful than searching from the beginning of the campaign without a target.
- Open the main menu and select Level Select.
- Choose the level containing the missing collectible.
- Follow the route to that item's landmark.
- Pick up the item rather than only visiting the room.
- Compare the collection state with the item you intended to retrieve.
The available information confirms level replay, but does not establish selection of every intermediate checkpoint, teleportation directly to a collectible, or an in-menu command to restore a past save state. Expect to traverse the level's route to your target rather than assuming Level Select is a room browser.
Match the collectible to the right objective
| Category | Collection objective | Replay consideration |
|---|---|---|
| Amber samples | Bingo, Dino DNA | Sixteen samples, with four in each level; use the specimen number and chapter |
| Audio tapes | Audiophile | Twenty-four recordings; distinguish them from notes and story video playback |
| Notes | Pterry's Scrapbook | Ninety-seven required notes; the available location route still has seven unlocated entries |
| Ordinary collection set | Hoarder | Audio tapes, notes, and amber contribute to this combined collection objective |
| Stuffed animals | You Go Here | Complete each toy's delivery to its corresponding pedestal without dying |
The note-route gap matters when planning a cleanup visit. A checklist of ninety known locations cannot tell you where the remaining seven are. Do not assume an unmatched entry is an invisible pickup or a broken save merely because you have exhausted an incomplete location list.
The different categories also explain why finishing the story is not the same as finishing collection. The chapter-completion rewards track story progress, while collection objectives require their own pickups or placements.
Separate stuffed-animal attempts from ordinary cleanup
Each level has a stuffed animal near its opening and a pedestal farther along its route. Picking up the toy starts a delivery attempt. Placing it on the pedestal completes that level's contribution to You Go Here.
If you die while carrying the toy, you lose it. Continuing from a later position does not establish that you still have the toy, and reaching the pedestal empty-handed does not complete the delivery. Use Level Select to begin another attempt and collect the toy again.
That makes a dedicated delivery run practical after you know the route. Ordinary collectible hunting often sends you onto side ledges or through unfamiliar jumps. Combining those detours with a no-death delivery can increase the amount of traversal you repeat after a mistake.
You do not carry one stuffed animal across all four levels. Each level has its own pickup and destination. Focus on the failed level rather than restarting completed deliveries throughout the entire campaign.
Use landmarks to limit unnecessary searching
For museum cleanup, identify whether the item belongs to reception, the exhibition upper routes, Dilo Dash, or the gift shop before beginning. Those spaces have different access requirements. A sample above the flashlight dispenser is not reached by repeatedly inspecting the gift-shop basement.
For cavern cleanup, use the associated generator, lift shaft, train, gondola, or camp as the route anchor. A recording inside a building and an amber specimen on its neighboring structure are separate objects, even if their guides reference the same area.
Write down what you actually retrieve. If you find a different item on the way, keep it as an additional pickup rather than marking the original target complete. This simple distinction prevents a cleanup run from becoming another vague memory of having searched the area.

Check the separate collection categories before choosing an item to revisit.
Keep replay and New Game Plus separate
New Game Plus becomes available after completing the full story and adds modifiers associated with amber collection. It is not necessary to describe every return visit as a New Game Plus run. Level Select supplies the documented route for missed collectibles.
The available replay information does not establish a platform-independent save-backup procedure or guarantee that manually replacing files preserves collection progress. Do not substitute an unverified rollback method for the built-in level replay option.
The verified Steam full-game baseline is 1.0.9; equivalent console patch details are not confirmed. If a collection state appears inconsistent, retain the item name, chapter, platform, and what happened after the pickup. Those details distinguish an incomplete delivery, an unlocated note, and a possible persistence issue without discarding the progress you already have.